Hearse Karma: Part 2

I thought that some people might want an update about the final fate of Rincewind, the human wizzard (spelling intentional).

He continued to run away from the lich for a while until he was forced to go back up to get to his stash. When he arrived at the lich level he feverishly wrote Elbereth on the stair case with magicbane - to ward off evil - and slowly crawled around the level enscribing protective runes all over the floor. He made it back to the place where the arch lich was, but the lich was no more. Weird.

Perhaps there was a chameleon on the level that was just mimicking an arch lich, but it seems that it had teleported to him.

Anyway, emboldened by his lack of a fight he went on to clear out the castle, defeat the dark one with a horde of charmed dragons, wander around in the black market, clear out ludios for more money, gang beat Vlad the Impaler and the Wizard of Yendor (vorpal jabberwocks, chromatic dragons, and purple worms were his pets by that time). He then busted into the lair of Cthulu, and tried (very unsuccessfully) to punch him out.

Things that I learned from this are:
1) Cthulu is really REALLY hard
2) Amulets of Life Saving don't protect you from having no brain
3) In UnNethack, charm monster is super powerful because there are more powerful monsters available to charm.
4) Wands of Polymorph + lots of amulets can make for an easy time avoiding dying.

Without further reminiscing, here are his remains:

Rincewind, neutral male human Wizard
                                                                               
                                         
                                      
             ············                              
         ··^·········                               
          ·I·)··················                           
           ····^^^^^^^^^^^··/··I·                         ·······  
          ····^^····I····                       ··· 
        ····^········^···)III··                       ·········· 
        ···)^···_·?·^····I···                        ··· 
           ^···^····$··^··^····                     ··  ········ 
           ····^·······^?···II                 )··· 
        ····^^····I               ·············· 
        ···I^)^^^^?                         ·  
          ···III·····II                 "·%······)····· 
           ···I·I·····II                    ··········· 
           ··········I                     ······ ·R[R^   
           ····                         ·$%h·   
             ···                        ··@b· 
                                           
                                            

[Rincewind the Enchanter]  St:18/37 Dx:17 Co:13 In:8 Wi:19 Ch:13  Neutral
Gehennom:50 $:757 HP:182(182) Pw:163(164) AC:-35 Exp:14

Latest messages

Your head suddenly aches very painfully!
The invisible Cthulhu hits!
The invisible Cthulhu bites!
The invisible Cthulhu's tentacles suck you!
Your helmet blocks the attack to your head.
The magic-absorbing blade probes the invisible Cthulhu!
The disintegrator hits the disintegrator. (2x)
The invisible Cthulhu concentrates.
A wave of psychic energy pours over you!
The invisible Cthulhu points at you, then curses.
The invisible Cthulhu hits!
The invisible Cthulhu bites!
The invisible Cthulhu's tentacles suck you!
Your helmet blocks the attack to your head.
What do you want to drink? [p or ?*]
You feel completely healed.
The magic-absorbing blade probes the invisible Cthulhu!
The gelatinous cube misses the invisible Cthulhu.
The invisible Cthulhu casts a spell at you!
Your head suddenly aches very painfully!
The invisible Cthulhu hits!
The invisible Cthulhu bites!
The invisible Cthulhu's tentacles suck you!
Your brain is eaten!
Your last thought fades away.
But wait...
Your medallion begins to glow!
You feel much better!
The medallion crumbles to dust!
Unfortunately your brain is still gone.

Your inventory

Amulets

q - an uncursed amulet of life saving
s - an uncursed amulet of life saving
z - the blessed Eye of the Aethiopica

Weapons

W - the blessed rustproof +4 Magicbane (weapon in hand)

Armor

g - a blessed +5 leviathan scale mail [reflecting dragon scale mail] (being worn)
j - a blessed fireproof +4 ornamental cope [cloak of magic resistance] (being worn)
v - a blessed rustproof +5 visored helmet [of brilliance] (being worn)
y - a blessed fireproof +5 pair of mud boots named Luck [jumping] (being worn)
D - a blessed fireproof +4 pair of padded gloves [gauntlets of dexterity] (being worn)
N - a blessed fireproof +4 T-shirt (being worn)

Scrolls

d - an [uncursed] scroll labeled ZELGO MER [of gold detection]
u - a [cursed] scroll of teleportation

Spellbooks

G - an [uncursed] papyrus spellbook [Book of the Dead]

Rings

e - an uncursed clay ring [of slow digestion]
l - an uncursed ring of regeneration
A - an uncursed ring called teleport control [of teleport control] (on left hand)
X - an uncursed ring called conflict [of conflict] (on right hand)

Wands

f - an [uncursed] electrum wand [of striking (0:2)]
k - an uncursed cedar wand [of death] (0:1)
I - an uncursed chrome wand [of secret door detection] (0:8)
K - a [blessed] electrum wand [of striking (0:5)]
Y - an uncursed titanium wand [of teleportation] (0:6)

Tools

b - a blessed bag [of holding]
h - a blessed +6 unicorn horn (alternate weapon; not wielded)
o - the blessed Bell of Opening (0:2)
w - an uncursed magic whistle
L - a blessed magic lamp named Luz (lit)
O - an uncursed candelabrum [Candelabrum of Invocation] (7 candles attached)
T - an uncursed towel

Gems

Z - a blessed gray stone [luckstone]

Contents of the bag of holding:

Final Attributes

  • You were piously aligned.
  • Hunger level was 500.
  • Your alignment was 378 / 378.
  • Monster difficulty range was 12 - 57.
  • Level difficulty was 50.
  • You were fire resistant.
  • You were sleep resistant.
  • You were shock resistant.
  • You were poison resistant.
  • You were magic-protected.
  • You saw invisible.
  • You were telepathic.
  • You were invisible to others.
  • You caused conflict.
  • You could jump.
  • You could teleport.
  • You had teleport control.
  • You were protected.
  • You were fast.
  • You had reflection.
  • You were extremely lucky (13).
  • You had extra luck.
  • Good luck did not time out for you.
  • Thoth was angry with you (1).
  • You are dead (6th time!).

Spells known in the end

NameLevelCategoryFail
force bolt1*attack20
healing1*healing20
slow monster2*enchantment20
create monster2*clerical37
protection1*clerical20
detect monsters1*divination20
sleep1*enchantment20
drain life2*attack20
confuse monster2*enchantment20
magic missile2*attack0
light1*divination20
cause fear3*enchantment27
stone to flesh3*healing100
invisibility4*escape100
wizard lock2*matter37
fireball4*attack100
jumping1*escape20
magic mapping5*divination100
remove curseclerical100
charm monsterenchantment27
cure sickness3*healing100
detect food2*divination37
knock1*matter20
identify3*divination100
teleport away6*escape100
dig5*matter100
haste self3*escape100
cone of cold4*attack100
cure blindness2*healing37
clairvoyance3*divination100
detect unseendivination100
create familiarclerical100
levitationescape100
cancellationmatter100

Vanquished creatures

3126 creatures vanquished.

Genocided or extinct species

  • killer bees (extinct)
  • soldiers (extinct)
  • erinyes (extinct)
3 species extinct.

Voluntary challenges

  • You used a wielded weapon 2328 times.
  • You read items or engraved 1085 times.
  • You put on armor 263 times.
  • You never genocided any monsters.
  • You polymorphed 444 items.
  • You never changed form.
  • You used 2 wishes.
  • You engraved Elbereth 954 times.
  • You never encountered a bones level.

Your skills at the end

Fighting Skills
(none)
Weapon Skills
dagger[Expert]
quarterstaff[Basic]
Spellcasting Skills
attack spells[Basic]
enchantment spells[Basic]

Dungeon overview

  • Town: levels 6 to 10
    Level 7:
    a fountain
  • Gehennom: levels 30 to 50
    Level 50: [sanctum] <- You were here
    a temple

Game information

Started: 2012-11-28 16:32:56
Ended: 2012-12-21 21:36:16
Play time: PT07:35:34

Goodbye

Goodbye Rincewind the Wizard...
You died in Gehennom on dungeon level 50 with 187088 points,
and 7222 pieces of gold, after 73704 moves.
Killer: brainlessness
You were level 14 with a maximum of 182 hit points when you died.
You made the top ten list!
 No  Points     Name                                                   Hp [max]
* 1     187088  Rincewind-Wiz-Hum-Mal-Neu died in Gehennom on level            
                50.  Killed by brainlessness.                         182 [182]
  2      61396  jaya-Rog-Hum-Fem-Cha died in Fort Ludios.  Killed by
                a lieutenant.                                           -  [94]
  3      51091  jaya-Val-Dwa-Fem-Law died in The Dungeons of Doom on
                level 18.  Killed by an elf-lord, while sleeping.       - [118]

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