More than a day late

I didn't post for on Monday first time in a long time. We have been a bit busy, but not that busy.

For one thing, 1800Contacts is being bought out by an investment firm. People don't really seem to be too worried about it (apparently this happens all of the time with 1800Contacts), so I am following suit and assuming that it is business as usual.

Sara and Rea have both been cleaning up the house since Alison is still feeling pretty drained of energy. They have been getting money to spend for their efforts (though Sara doesn't have any idea what to do with it).

They both love Herd your Horses now, so it is a really popular game.

We have two tapes of Veggitales songs, and Sara loves them so much that we listen to them at least twice a day. Mommy is getting sick of them, but what can you do?

We went to an art exhibit and went out to eat afterwards. Rea was so excited about going out to eat that she wants us to drive down to Provo again just to go back.

We have been recently reading "Unc. Billy Possum" and "Fudge a Mania" to Rea. She really loves her chapter books and wants to play that we are the characters from them all the time. Sara is usually good about listening along, but sometimes we have to tickle and zerbert her till she is happy again.

Sara will be going to nursery for the first time next Sunday. We took her in last Sunday to acclimatize her to it, and we arrived right when the snacks were being passed out. She liked it a lot.

I have been looking into some more games recently (mainly because I like to do so, but also because you need 5 players for the recent favorite Resistance, and that is not always possible to get). Love Letter is one that we have played a few times. It seems like the type of game that would be fun for a while, and for ~$9 it is not that expensive.

Alison and I also played some games of MOAR MOAI LITE. The 'lite' version of the game is not really playable yet. I need to figure out a way to make it better. One problem that we were running into is that the sides are really super evenly matched. You end up knowing exactly the thing that you did that made you lose or win the game. Ties are quite possible (perhaps almost inevitable). I really need to work out the kinks if this game is ever going to get off of the ground.

One option that I am considering is a 'pay to play later' mechanic that would allow you to see what the other players were doing before you make your decision, but make that choice give you the ability to do less overall work. Perhaps we will try it out some time.

I made some changes to the Dancing Robots website. For one thing, it has actual card images on most of the parts that you can see by hovering over them. Perhaps I will start coding up the dance animations next (though I have been discouraged from that by not having all of my artwork done yet).

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